Frontend Design Direction
Set an ECC-specific frontend design direction for production UI work. Use when building or improving websites, dashboards, applications, components, landing pages, visual tools, or any web UI that needs stronger product-specific design judgment.
affaan-m on GitHub
Curated by PromptsEdge from a public repo · MIT license. All credit goes to the author.
What is this skill?
Use this skill when the work is not just making UI function, but making it feel purposeful, polished, and appropriate to the product domain.
When to use
- The user asks to build a web page, app, dashboard, artifact, component, or UI.
- The user asks to make an interface more polished, distinctive, beautiful, or
- The implementation needs visual hierarchy, typography, color, motion, layout,
- The current UI works but reads as flat, generic, templated, or mismatched to
Source: salvaged from stale community PR #1659 by linus707.
Note: ECC intentionally does not rebundle the canonical Anthropic
frontend-design skill. Install that from anthropics/skills when you want the
official upstream skill. This skill is the ECC-specific design-direction salvage
of the useful local guidance from #1659.
Design Direction
Before coding, choose a specific direction:
- Purpose: what job does the interface do?
- Audience: who repeats this workflow, and what do they need to scan first?
- Tone: utilitarian, editorial, playful, industrial, refined, technical, maximal, minimal, dense, calm, or another explicit direction.
- Memorable detail: one design idea that makes the result feel intentional.
- Constraints: framework, accessibility, performance, responsiveness, and existing design system.
Match the direction to the domain. A SaaS operations tool should usually be dense, quiet, and scannable. A portfolio, launch page, game, or editorial piece can be more expressive. Do not force a landing-page composition onto a tool that needs repeated daily use.
Implementation Guidance
- Build the actual usable experience as the first screen unless the user explicitly asks for marketing copy.
- Use existing project components, tokens, icon libraries, and routing patterns before introducing a new visual system.
- Use real or generated visual assets when the interface depends on images, products, places, people, gameplay, charts, or inspectable media.
- Prefer contextual typography and spacing over generic oversized hero text.
- Keep palettes multi-dimensional: avoid a UI dominated by one hue family.
- Use CSS variables or existing design tokens so the direction remains coherent across states.
- Design responsive constraints explicitly: grids, aspect ratios, min/max sizes, stable toolbars, and fixed-format controls should not shift when labels or hover states appear.
- Use motion sparingly but deliberately. Prefer high-signal transitions that clarify state over decorative animation.
- Verify text fit on mobile and desktop. Long labels must wrap or resize cleanly rather than overflowing.
Anti-Patterns
- Do not default to common generated patterns: purple gradients, decorative blobs, oversized cards, vague hero copy, or stock-like atmospheric media.
- Do not add UI cards inside other cards.
- Do not use a single decorative style everywhere when the domain calls for restraint.
- Do not hide the primary product, tool, object, or workflow behind generic marketing sections.
- Do not add a new dependency for a design flourish unless it clearly pays for itself.
- Do not describe the UI's features inside the UI when the controls can speak for themselves.
Review Checklist
- The first viewport immediately communicates the product, workflow, or object.
- The visual hierarchy supports scanning and repeated use.
- Typography fits the container and does not overlap adjacent content.
- Color choices have contrast and do not collapse into a one-note palette.
- Icons are used for familiar tool actions where available.
- Responsive layout has stable dimensions for boards, grids, toolbars, controls, tiles, and counters.
- Assets render and carry the subject matter instead of acting as filler.
- Motion improves orientation and does not mask sluggishness.
- The result matches the repo's existing frontend conventions unless there is a clear reason to depart.
Install this skill
- 1
Get the skill — it’s free
Use the Get this skill panel. Unlocked skills stay in My skills. - 2
Download or clone the files
Download the zip, or clone the repo and copy theskills/frontend-design-directionfolder. - 3
Put it where your agent looks for skills
For Claude Code, use your personal skills folder (every project) or a project’s own folder:~/.claude/skills/frontend-design-direction/SKILL.md # all projects .claude/skills/frontend-design-direction/SKILL.md # this project only
- 4
Just ask
No command needed. The agent reads the skill’s description and loads it on its own when your request matches.
SKILL.md frontmatter
What your agent reads to decide when to load this skill.
--- name: frontend-design-direction description: Set an ECC-specific frontend design direction for production UI work. Use when building or improving websites, dashboards, applications, components, landing pages, visual tools, or any web UI that needs stronger product-specific design judgment. ---
Files
This skill lives in a public GitHub repo. Browse the files on GitHub ↗
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